Controls

TypeMove/Attack DirJumpPick Up/
Place Down
Attack
Pause
NESUp Down Left RightBDownAStart
KeyboardWASDJSKEsc
GamepadD-PadRight BtnD-Pad DownDown BtnStart
Accessibility AltsJoystick,
Arrows
L Mouse,
Y
R Mouse,
X

Game

Delve into an old temple to search for the most valuable of treasures! Let's hope none of them is cursed to burn your butt when you touch it...

But maybe, just maybe, some of their side effects can be controlled.

Pretty much made in two weekends and a few hours here and there. More puzzles were planned of course, with more interplay between different curses, but alas. Live by the jam, die by the jam.

Credits

Art - Thorrin (Tilesets, Enemies), Flinigan (Character, Relics, Cinematics)
Code - Ste, poiugfd, Thorrin
Music - BucketFace, poiugfd
Sounds - BucketFace
Level Design - Thorrin

Source: https://codeberg.org/PeanutSte/nes_jam_2026/

Made in Godot 4.7.beta4, Aseprite, BeepBox/Juukebox, by humans

Comments

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(+1)

A fantastic short and sweet game with that perfect old-school platforming vibe that makes you clench at half of the jumps hoping and praying that you make it, especially with that last room. Very well made :)

thanks for playing!

(+1)

Super cute! I managed to soft-lock myself by having a key, then dying. The key never respawned. Jumping felt great though and the pixel art was AMAZING

(+1)

thanks for playing :D yeah the key softlock was unfortunately only caught in the (literal) last minute.. dying in a room resets it, but annoyingly that’s not possible in every room lol. welp, post jam fixes. don’t die with a key :P

Hi, Is this normal? It always kills me and won’t let me move forward. What can I do?

uhhhhh, i think you got the wrong cursed relic huh

...WHAT? Man, I definitely did not see this during my playthrough. Did you do something special?

hmm yeah me neither 🤔